• Polski
  • English

Hi fellow gamers! Since it’s my first article here, on our blog, let me introduce myself real quick. I am Alex and I’m concept artist and illustrator at Shockwork Games. I’m responsible for the art style and graphic assets for the whole project. I want to talk a bit about progress in designing terrain objects for Alder’s Blood.
Our art director and project manager, Michał, gave me instructions to go for an autumn forest-like tileset mixed with forgotten cementaries for first locations, that you will encounter in game. Yeah, it sounds like a simple choice, as we set the game in Victorian-like times and the only natural way is to have vast forests around human cities and villages. It will be a good enough introduction to world of Alder’s Blood. My job was to add a bit of that mystery to all of it, giving some lore hints.

One of our main concepts in lore are nature-like forces from unknown source, trying to take over what humanity have built. Thus we have monsters born from these sources (I will not spoil any of the origins, spoilers doesn’t sound like fun, I know). I wanted to represent that concept in some unnatural, twisted objetcts…More like white trees that instead of leaking sap they leak blood…

Share:
Reading time: 7 min

About 2 weeks ago we needed some voices of werewolfs, demons and monsters generally for Alder’s Blood prototype. We met at our “graphic designers couple” place (the flat of Michał and Alex). Adam, our sound designer brought a mobile studio with him. So finally we started recording. We have to say that recording our own voices was pretty awkward at first, but after some time spent in front of a microphone everyone became confident and the results were really awesome. None of us tried voiceacting before and we didn’t work in a professional studio environment, but we were blown-away even by the raw mixes. So we decided to share this video with you, because it’s just so adorable. Almost every member of Shockwork Games, trying his or her best becoming a werewolf – priceless! Don’t laugh too much, okay?

Share:
Reading time: 1 min
Page 2 of 212