This time we will talk less about the backstory of our Hunters; it is time to tell you more about the creation process.
If you did not – Pan Twardowski was a Polish nobleman, who made a pact with the devil. In the end: he was smart enough to fool the devil and save his soul. Twardowski was a kind of sorcerer and an alchemist. I liked this concept very much, so I decided to form our new Hunter this way.
So, we had the basis: a nobility costume, XVII century, Poland.
Alder’s Blood is not a historical game, so I wanted to stir up a little bit around the subject. I had tried multiple ways of approach: more classic, “fairy” hood; turban; Polish Hussar’s “szyszak” helmet…I tried it all, but still – something was wrong.
The hood reveals too much about the face. Our vision of Hunters was: “we don’t show their faces”, so the idea with hood was turned down immediately.
Also, the Hussar’s “szyszak” did not fit with the unarmored character. Adding elements of the armor did not help and brough him dagerously close to Antiquarian design (we’ll talk about him another time).
…That was it!
Few hours later, we’ve shared a sketch of Occultist on our social media and somebody pointed out, that the mask looks like Vega’s mask from Street Fighter. Such a comprasion was not what I expected, but the guy was right. I decided to get back to it and solve this problem later.
As you can see, the process of creating a concept art can make a mess in the history of a character. Now we have built a good starting point for our minds to generate an interesting story behind the Occultist: “Why did he removed his eyeballs?”; “Does he did it, or someone else?”; “No one has so many eyeballs!”; “There’s definitely more underneath his mask”…
Looking from a gameplay perspective, Occultist is a character specialized in supporting our Hunters. He will be able to “send” his eyeballs for scouting purposes. He can also make the enemies weaker or “cut off” the part of the map isolating his team from the monsters. Also, this character is the closest one to the Darkness. If you “overuse” his skills, you’ve got to be ready for response from the Darkness itself.