One of our main concepts in lore are nature-like forces from unknown source, trying to take over what humanity have built. Thus we have monsters born from these sources (I will not spoil any of the origins, spoilers doesn’t sound like fun, I know). I wanted to represent that concept in some unnatural, twisted objetcts…More like white trees that instead of leaking sap they leak blood…
Then I realised what was my photography teacher at high school always trying to teach us: “Trash bin should be your best friend if you want to be a successful artist, don’t be afraid to left behind some of the artwork and ideas, even if you think that this is a peak of your possibilities, strive to be even better”. In my opinion, those words were really powerful; you should be your first, own critic. No one else should do this before you. I took the advice to myself, discarding all of my previously f*cked work.
I started from the scratch and this time I went for the roots. I begin with looking for some good inspiration. Mostly through photography, you can’t find better references, right? Then I came across a beautiful photography, showing cementary landscape with tombstones and trees in the background and a single sarcophagus at the center, mostly overgrown by green vines and absolutly oustanding surface of only red leaves covering the whole ground. And that was it! Ruby leaves covers my idea of the red color being the main one in the tileset. The deep feeling of a presence of something lost and forgotten, a calm, silent death, that we already accepted, tranquility and half-muted sounds linked permanently to the burial grounds, nature, that is slowly arising through everything that we had build and a little bit of eeriness in the air. That was everything I needed to push myself and my work on the right track.




Really like this, looking forward to see them in the final game.
Alex says thanks 😉